Torreón Mexico Temple video

In my slow efforts to catch up with the Church, I have finished my first draft video for the Torreón Mexico Temple. This temple will be a small temple similar in floor plan to the Praia Cabo Verde Temple, as well as numerous other of the new small temples with floor plans between 9,500 and 10,000 square feet.

I’m pretty clear on most of the details, though a few still escape me, but the grounds are a complete and total guess.

Monterrey Mexico Temple update

I was really hoping I would finish Monterrey Mexico Temple today. I really underestimated the amount of work I have to do. The ribs are needing work all the way up the spire. The spire windows are almost done, and the grounds need some touch up. Maybe next time around this one will be finished.

Today I fixed everything I could, and every time I turned around, I had fixed something, but accidentally deleted something else. I solved this by slowly breaking the model into separate components as I worked. There are now more pieces, but  I am less likely to continue having problems with destroying things as I go. I also learned that if I change the sky each time It makes it look like I got more done!

Monterrey Mexico Temple

Mexico City Mexico Temple finished

I have finished my Mexico City Mexico Temple model. I was going to add more trees, and some more small details, but it is now so big my computer can barely handle it. I am sending it over to render Que now, and will have to update it one day when I get a fancier more powerful computer. I picked this back up yesterday, after a couple of weeks away from the project, and decided it was almost done and I would get it to render yesterday. then I proceeded to find all kinds of little things that need to be fixed for the next day and  a half. But I did fix the height, and some of the textures. Compare it to the early renders to see the change.

Anyway, it’s there now, so hopefully you will be able to enjoy it in a week or two when it finishes.

Monday at Monterrey Mexico

There is a quirk in Blender, and I have not completely identified the cause yet, that had infected my Monterrey Mexico Temple model. Sometimes blender gets confused when you go to cut new faces into a shape and it inverts edges. Basically, the top right corner on one face of a box connects to the bottom left corner of the opposite face, and the top left connects to the bottom right, forcing the edges to cross in the middle. It looks like this:

And renders like this if you’re lucky:

While this is completely fine for a computer, the results look nothing like anything you would actually see on a Temple.

The horizontal ribs on the outside of this temple all did that. Multiple times. Imagine the ribs around the temple twisting like that box above, over and over. As a result of this problem I spent most of my day completely re-doing trim courses because while there is an easy fix for this, it really is faster to just redo it. And I still am not finished.

All though, I had started in on the windows prior to finding this problem. Consequently, the windows are well under way to completion. They have a very interesting pattern built onto them with thin strips of metal:

Of course, looking at this I can see I have much to fix still.